Frederic Bouvier wrote:
> I think stutter comes from the threaded scenery tile
> loader. When you change view direction, you ask the loader to
> load more tiles, and when all required tiles are loaded for a
> given position, the stutter stops.

That seems unlikely.  The tile loader is very old code, and this
is a new symptom.  It's also, as you point out, threaded
precicely for the purpose of *not* blocking the main rendering
thread.

Andy

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