On Wednesday 29 August 2007 15:43, Andy Ross wrote:
> Frederic Bouvier wrote:
> > I think stutter comes from the threaded scenery tile
> > loader. When you change view direction, you ask the loader to
> > load more tiles, and when all required tiles are loaded for a
> > given position, the stutter stops.
>
> That seems unlikely.  The tile loader is very old code, and this
> is a new symptom.  It's also, as you point out, threaded
> precicely for the purpose of *not* blocking the main rendering
> thread.
>
> Andy

I'm not so sure I'd regard this as a new problem.  I first reported it on the 
8th Dec 2006 and Melchior responded that he'd been experiencing it for some 
time before then.  At that time, Melchior thought it was related to the AI 
sub-system.

The thread subject was "Periodic 'stutter' in FG"

LeeE


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