So now over to nagging at myself... On 8/31/07, K. Hoercher <[EMAIL PROTECTED]> wrote: > Some notes: > - I found that in order to make the example from model-howto.html work > ( starting at "To make a texture replaceable at runtime") one has to > specify a valid (i.e. loadable) <texture> in the material animation.
The cause seems to be the condition in SGMaterialAnimation.cxx l.277 ignoring any texture update by the UpdateCallback (only there <texture-prop> is looked at) without an already existing stateSet. That in turn will not be created with a <texture-prop> alone l. 379ff. Unless I overlooked some compelling reason contradicting, I'd like to suggest allowing for a stateSet to be created for those situations too. I think that would match the behaviour of animation.cxx (PRE_OSG_PLIB_20061029) and is imho the more expected and also documented one. I've attached a patch to that effect Best regards K. Hoercher
material.patch
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