-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 K. Hoercher wrote: > So now over to nagging at myself... > On 8/31/07, K. Hoercher <[EMAIL PROTECTED]> wrote: >> Some notes: >> - I found that in order to make the example from model-howto.html work >> ( starting at "To make a texture replaceable at runtime") one has to >> specify a valid (i.e. loadable) <texture> in the material animation. > > The cause seems to be the condition in SGMaterialAnimation.cxx l.277 > ignoring any texture update by the UpdateCallback (only there > <texture-prop> is looked at) without an already existing stateSet. > That in turn will not be created with a <texture-prop> alone l. 379ff. > > Unless I overlooked some compelling reason contradicting, I'd like to > suggest allowing for a stateSet to be created for those situations > too. I think that would match the behaviour of animation.cxx > (PRE_OSG_PLIB_20061029) and is imho the more expected and also > documented one. > > I've attached a patch to that effect > > Best regards > K. Hoercher Committed, thanks! Tim -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org
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