* Jon S. Berndt -- 9/6/2007 1:15 PM:
> It's always been a question of how to get that information to
> the gear model. But, just so I am clear on one thing, the terrain material
> is a property of a polygon, correct? There is no granularity smaller than
> that?

No more granularity, but that wouldn't make sense anyway. The groundcache
delivers all ground material properties rather cheaply, and it's used
in JSBSim already, so access to the data should indeed be easy. If the
scenery gets higher resolution, then the groundcache will deliver more
automatically. No need to worry about that.



> As far as "other gear features", what would those be?

- not allowing to land/taxi on water (except water planes)
- gear friction taken from the ground material
- considering ground bumpiness (small on concrete, high in the forest)

You can check how Maik JUSTUS implemented it for YASim. It's quite
cool to feel the difference when taxiing an aircraft from the runway
onto grass. I remember, though, that this feature was ridiculed on the
JSBSim list, so I don't hold my breath ...  :-}

m.

-------------------------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to find problems?  Stop.
Now Search log events and configuration files using AJAX and a browser.
Download your FREE copy of Splunk now >>  http://get.splunk.com/
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to