* Jon S. Berndt -- 9/6/2007 1:15 PM: > It's always been a question of how to get that information to > the gear model. But, just so I am clear on one thing, the terrain material > is a property of a polygon, correct? There is no granularity smaller than > that?
No more granularity, but that wouldn't make sense anyway. The groundcache delivers all ground material properties rather cheaply, and it's used in JSBSim already, so access to the data should indeed be easy. If the scenery gets higher resolution, then the groundcache will deliver more automatically. No need to worry about that. > As far as "other gear features", what would those be? - not allowing to land/taxi on water (except water planes) - gear friction taken from the ground material - considering ground bumpiness (small on concrete, high in the forest) You can check how Maik JUSTUS implemented it for YASim. It's quite cool to feel the difference when taxiing an aircraft from the runway onto grass. I remember, though, that this feature was ridiculed on the JSBSim list, so I don't hold my breath ... :-} m. ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel