> > As far as "other gear features", what would those be? > > - not allowing to land/taxi on water (except water planes) > - gear friction taken from the ground material > - considering ground bumpiness (small on concrete, high in the forest) > > You can check how Maik JUSTUS implemented it for YASim. It's quite > cool to feel the difference when taxiing an aircraft from the runway > onto grass. I remember, though, that this feature was ridiculed on the > JSBSim list, so I don't hold my breath ... :-} > > m.
Well, if I was the one doing the ridiculing, I apologize. It sounds like a decent enough idea to me now. Maybe I didn't have my meds that day. ;-) Jon ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel