* David Megginson -- Saturday 03 November 2007:
> I think it's great that FlightGear added head lag to the sim -- it's a
> good alternative when the pilot can't feel forces -- but I think we'd
> do better to model it based on perceived forces, not on roll/yaw/pitch
> damping.

Not sure if you are talking about "dynamic view", but this *isn't*
supposed to change the view based on physical forces. The first
three lines in $FG_ROOT/Nasal/dynamic_view.nas are:

  # Dynamic Cockpit View manager. Tries to simulate the pilot's most likely
  # deliberate view direction. Doesn't consider forced view changes due to
  # acceleration.

And that's how I wanted it to be. I'm not a RL pilot, but I
consider it quite unlikely that a pilot flies a left turn and
doesn't look left, or strongly pitches up and doesn't look
up. Usually we want to know in which objects we are about to
crash.  :-) 

There are some implementations of forced head changes used in
various aircraft ("head shaking"), but those are IMHO too
unrealistic, as they treat the head only as a mass on a spring,
and completely disregard the physiology of the
eye/equilibrium organ/brain system. If we could agree on one
that *feels* realistic, then I would be willing to integrate
it in dynamic view. But so far we didn't.



> For example, simply entering a coordinated bank gently 
> shouldn't cause [...]

> Would anyone object to my checking in some changes over the next week
> or two to change this?

Please post your suggested changes as a patch to the list or
send them to me. Simply changing the code is not an option.

m.

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