David > Sent: 03 November 2007 15:58 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Fixing head lag > > > On 03/11/2007, Melchior FRANZ <[EMAIL PROTECTED]> wrote: > > > I should do something similar for planes. Of course, this is still > > configurable per aircraft, too. Just not via properties, but by > > defining a Nasal handler. I'll review that. > > > > And again: I appreciate suggestions for improvements or > patches. Just > > not commits to that nasal file. You don't know how picky I am! ;-) > > Now that I understand what it's for (and the fact that it's > not enabled by default), I don't plan to touch it -- and as I > mentioned, it is a cool idea. I would like to get some kind > of force-based head lag working, through. > >
As I said before, but perhaps you didn't notice, we already have a force based system working on the input of pilot g. It moves the pilot's eye position according to this input. And as Melchior pointed out, we probably need to stabilise the point at which the pilot looks to make this totally realistic. Try the Hunter to see it in action (together with black/redout). Vivian ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel