David Megginson writes:
> 
> I think it's great that FlightGear added head lag to the sim -- it's a
> good alternative when the pilot can't feel forces -- but I think we'd
> do better to model it based on perceived forces, not on roll/yaw/pitch
> damping. For example, simply entering a coordinated bank gently
> shouldn't cause any head movement at all, but flying straight in a
> forward slip should, because there's a yaw force pulling the head
> slightly sideways.  Likewise, while the pilot is perceiving < 1G the
> head should move up a bit, and while the pilot is perceiving > 1G, the
> head should move down a bit.

FWIW

Expressing this elegantly is best done using Quaternions
http://en.wikipedia.org/wiki/Slerp
http://number-none.com/product/Understanding%20Slerp,%20Then%20Not%20Using%2
0It/

Both OSG and PLIB support Quats 

Norman


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