Sorry if I mislead. To my knowledge this square sun has been the case for a long time. The patch I was thinking of comes from the macflightgear 0.9.10 sources. I have applied it (with a little fuzz) to pre2 and it does solve the problem. Here it is:
--- org/FlightGear-0.9.10/src/Main/main.cxx 2006-03-21 10:52:29.000000000 -0 800 +++ flightgear/FlightGear/src/Main/main.cxx 2006-11-20 16:06:35.000000000 -0 800 @@ -787,13 +787,6 @@ // TODO: move to environment mgr thesky = new SGSky; - SGPath texture_path(globals->get_fg_root()); - texture_path.append("Textures"); - texture_path.append("Sky"); - for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) { - SGCloudLayer * layer = new SGCloudLayer(texture_path.str()); - thesky->add_cloud_layer(layer); - } SGPath sky_tex_path( globals->get_fg_root() ); sky_tex_path.append( "Textures" ); @@ -812,6 +805,15 @@ globals->get_ephem()->getNumStars(), globals->get_ephem()->getStars() ); + + SGPath texture_path(globals->get_fg_root()); + texture_path.append("Textures"); + texture_path.append("Sky"); + for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) { + SGCloudLayer * layer = new SGCloudLayer(texture_path.str()); + thesky->add_cloud_layer(layer); + } + // Initialize MagVar model SGMagVar *magvar = new SGMagVar(); globals->set_mag( magvar ); It only happens for me on OS X, I have never seen this problem on Linux. It happened on my iBook and MacBook running Tiger, and now on my MacBook running Leopard. On Nov 25, 2007 1:37 AM, Durk Talsma <[EMAIL PROTECTED]> wrote: > On Saturday 24 November 2007 22:06, Hans Fugal wrote: > > On OSX, for some unknown reason the sun is displayed as a square (or > > diamond, if you like) instead of as a circle. Unknown to me, anyway; I > > think the MacFlightGear folks have a patch. Here's a screenshot: > > http://hans.fugal.net/tmp/fg/square-sun.png > > > In your earlier mail, you mentioned that this problem showed up relatively > recently. It seems like a particular type of texture blending isn't working > anymore (The sun basically consists of two textures with radially increasing > alpha values that blend into to the sky, thus creating an inner and an outer > halo). If you have an idea around what time this problem occurred, could you > try to revert to an older revision, and try to pin point the date when this > problem occurred? Also, could it be related to a video driver? > > I'm not seeing this problem here, so I'm a afraid I'm not much use in trying > to help debugging this problem. > > > Cheers, > Durk > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2005. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Hans Fugal Fugal Computing ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel