Hi Tat, thanks. That's the same patch that I mentioned elsewhere in
this thread. I can test on linux tomorrow but not windows.

As for the weather, I haven't tested it explicitly in linux the last
day or so, but IIRC it is not OS X specific.

On Nov 25, 2007 7:09 PM, Tatsuhiro Nishioka <[EMAIL PROTECTED]> wrote:
> Hans,
>
> Why don't you try this patch for the sun problem.
> This is for 0.9.10 but should work on 0.9.11-pre2.
>
> The cause of this problem is the order of adding texture path.
> Thus I changed its order so the sun gets rendered properly.
>
> Durk, (and more developers), could you test this patch so it can run
> on linux and windows properly?
> If so, please apply this patch. Otherwise, I'm gonna make a new patch
> with #ifdef __APPLE__ #endif closure
> not to affect other platforms.
>
> About the  weather problem, let me check it later.
> I'm gonna be out for a while for a business trip so I'll check that
> later.
>
> Best,
>
> Tat
>
>
> --- org/FlightGear-0.9.10/src/Main/main.cxx     2006-03-21
> 10:52:29.000000000 -0800
> +++ flightgear/FlightGear/src/Main/main.cxx     2006-11-20
> 16:06:35.000000000 -0800
> @@ -787,13 +787,6 @@
>
>           // TODO: move to environment mgr
>           thesky = new SGSky;
> -        SGPath texture_path(globals->get_fg_root());
> -        texture_path.append("Textures");
> -        texture_path.append("Sky");
> -        for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
> -            SGCloudLayer * layer = new
> SGCloudLayer(texture_path.str());
> -            thesky->add_cloud_layer(layer);
> -        }
>
>           SGPath sky_tex_path( globals->get_fg_root() );
>           sky_tex_path.append( "Textures" );
> @@ -812,6 +805,15 @@
>                          globals->get_ephem()->getNumStars(),
>                          globals->get_ephem()->getStars() );
>
> +
> +        SGPath texture_path(globals->get_fg_root());
> +        texture_path.append("Textures");
> +        texture_path.append("Sky");
> +        for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
> +            SGCloudLayer * layer = new
> SGCloudLayer(texture_path.str());
> +            thesky->add_cloud_layer(layer);
> +        }
> +
>           // Initialize MagVar model
>           SGMagVar *magvar = new SGMagVar();
>           globals->set_mag( magvar );
>
>
>
>
>
> On Nov 25, 2007, at 6:06 AM, Hans Fugal wrote:
>
> > I verified that these two do still exist. Allow me to elaborate,
> > though they have been reported before.
> >
> > On OSX, for some unknown reason the sun is displayed as a square (or
> > diamond, if you like) instead of as a circle. Unknown to me, anyway; I
> > think the MacFlightGear folks have a patch. Here's a screenshot:
> > http://hans.fugal.net/tmp/fg/square-sun.png
> >
> > The weather bug is in two pieces, actually. First, when you go into
> > the Weather Scenario dialog, "None" is always selected, regardless of
> > what weather is actually being used. If one is using real weather
> > fetch as I am, it should say METAR.
> >
> > When real weather fetch is enabled, no matter what Weather Scenario
> > (thunderstorm, none, fair) or what conditions or clouds I set
> > manually, it instantly reverts to real weather.
> >
> > I think these two bugs should be fixed before release. I think the
> > square sun is an easy fix (hopefully the MacFlightGear people can
> > chime in here). If fixing the weather bug isn't feasible, then we
> > should at least disable those dialogs when real weather fetch is
> > enabled.
> >
> > On Nov 24, 2007 10:19 AM, Hans Fugal <[EMAIL PROTECTED]> wrote:
> >> On Nov 22, 2007 5:04 PM, Tatsuhiro Nishioka <[EMAIL PROTECTED]>
> >> wrote:
> >>> Durk,
> >>>
> >>> Thanks for building the official pre2 source packages.
> >>>
> >>> I tried your pre2 sources on my MacBook Pro and I successfully built
> >>> it with
> >>> no problem. so there's no urgent patches for Mac OS X port.
> >>
> >> What about the square sun problem?  I'm still seeing that in CVS
> >> fgfs-plib from a month ago. I'm also still seeing the stubborn
> >> weather
> >> problem - where no matter what I set weather scenario to, changing
> >> wind or clouds does not stick. These bugs may have been fixed in the
> >> meantime. I'm downloading the prerelease to build and see for sure.
> >>
> >> --
> >> Hans Fugal
> >> Fugal Computing
> >>
> >
> >
> >
> > --
> > Hans Fugal
> > Fugal Computing
> >
>
> > -------------------------------------------------------------------------
> > This SF.net email is sponsored by: Microsoft
> > Defy all challenges. Microsoft(R) Visual Studio 2005.
> > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
> > _______________________________________________
> > Flightgear-devel mailing list
> > Flightgear-devel@lists.sourceforge.net
> > https://lists.sourceforge.net/lists/listinfo/flightgear-devel
>
>
> -------------------------------------------------------------------------
> This SF.net email is sponsored by: Microsoft
> Defy all challenges. Microsoft(R) Visual Studio 2005.
> http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
> _______________________________________________
> Flightgear-devel mailing list
> Flightgear-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/flightgear-devel
>



-- 
Hans Fugal
Fugal Computing

-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2005.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to