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Stuart Buchanan wrote:
> I haven't seen this bug (yet), so the following is to some extent guesswork 
> based
> on the information above.
> 
> The MP chat system keeps a hash of all the incoming messages keyed against the
> callsign of the user. This is the only way I could think of to keep a track 
> of the various
> messages to avoid repeating them.
> 
> My suspicion is that there are multiple MP aircraft with the same callsign in 
> the session.
> My there should be multiple mpdummy aircraft I am not sure, but it is 
> obviously
> a situation that is going to become more common as FG MP becomes more popular,
> so the chat sub-system will have to deal with it.
> 
> As a first attempt to fix this, I've uploaded a new version of 
> multiplayer.nas which 
> ignores duplicate callsigns (and also uses "var" properly) to
> 
> http://www.nanjika.co.uk/flightgear/multiplayer.nas
> 
> I think this will solve the problem. If you could try it and report back, 
> that would 
> be great.
> 
> -Stuart
> 
I have seen this in cases without duplicate callsigns online.

Another related bug: sometimes when anyone joins it will show the "hello"
message for the wrong user, i.e. mpdummy for everyone. This bug is more unusual
however.

Regards,
AnMaster
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