Hans Fugal schrieb:
>>     
>
> Is there not a way to sanity check the cloud cache size in the plib
> version before going ahead and segfaulting? Like notice that it's 0
> and set it to the lowest valid value. It seems that this would be a
> simple fix, and that there's really no excuse not to do it. Unless, of
> course, there is a real excuse...
>
>   

Hi Anders, Anmaster and Hans,

thank you for your anwers.

First, setting the texture resolution > 0 did the trick. It really would
be a great idea like Hans proposed to check for zero and if true, set
the lowest value to avoid this ugly crash. I am pretty sure I am not the
only one who did not realize that crash was caused by invalid values.
This would hinder many questions in the FG forums after the new release.

@Anders:
The gstunnel is a visualization of the glidepath. Here is a picture:

http://home.arcor.de/vollnhals-bremen/gstunnel/fgfs-screen-080.jpg

Regards
Georg



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