Hi Frank. On Monday 03 December 2007 00:01:50 frank hadder wrote: > I'm wanting to access the multiplayer positioning data in a third party > software. Currently, I've modified the FlightGear code to forward position > messages received from the multiplayer server to my external application. > It appears I'm receiving these messages fine because I can read information > in the message header (like the callsign of the plane in question and the > type of message being sent). However, when I try to read the position and > orientation portions of the message, I can't seem to convert these numbers > to something accurate. I'm emulating (verbatim) the FlightGear code that > reads these messages. I suppose my question is, is there anything special I > need to know about these numbers? Any special conversions I need to make or > code I need to look at? Any help would be appreciated.
There are only two points to mention: 1) The position data is XDR-encoded 2) The position is encoded in geodetic coordinates So in order to interpret the data you have to decode the XDR-data and convert the coordinates to your local coordinate-system. There is nothing special or magical involved. Regards, Oliver ------------------------------------------------------------------------- SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel