The first shadow implementation allowed to prefix object names
with "noshadow" to exclude them from shadow generation. This was
considered a bad idea from the beginning, as a name is a name
and shouldn't contain instructions. That's why this method was
deprecated very early, and a "noshadow" animation was written
as the recommended way.

The upcoming release will still support the prefix, but the
next (shadow supporting) release after that will not. So this
release cycle should be used for the migration of those aircraft
which still use the prefix. I added an error message that's
output whenever an object with a noshadow prefix is found by
the shadow occluder. Sorry for the inconvenience. :-)

m.

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