-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hello, http://www.bricoworks.com/moore/0001-OSG-pager-megapatch.patch is a patch against current flightgear that uses the OSG database pager to load scenery tiles instead of the old tile loader. The main advantage of the database pager is that it schedules texture loading and display list compilation in a way that doesn't hammer the frame rate. Currently we don't do anything at all about compiling OpenGL resources, so you can get terrible stutter the first time you look at parts of a scene. With this patch, that's gone. Also, old tiles are deleted in the database pager thread, eliminating another potential cause of stutter.
This will be checked into CVS soon, but I've been hesitating for three reasons: * It breaks the GLUT version; * Some bugs turned up with multiplayer play. I think I've fixed these, but some more testing would be good; * Without patches to OSG that have been submitted to osg-submissions, startup time is noticeably longer. Nevertheless, the patch is quite usable with OSG 2.2. Give it a try if you're feeling adventurous. Tim -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org iD8DBQFHVdw3eDhWHdXrDRURAgvLAKDSjQRESPTwSLXItzJW3Cd2vxcUJACcC3wu jdm4lHdup+D4sjmOLlH3XWM= =Nrzz -----END PGP SIGNATURE----- ------------------------------------------------------------------------- SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel