Hi,
Vivian Meazza schrieb am 18.12.2007 00:27:
>  Maik wrote
>   
>> Hi,
>> Melchior FRANZ schrieb am 17.12.2007 02:18:
>>     
>>> * Georg Vollnhals -- Monday 17 December 2007:
>>>   
>>>       
>>>> Just now (!!!) remembering Torsten's Dragonfly banner-trick (!!!) 
>>>> which is pretty similar:
>>>>     
>>>>         
>>> Yes, it's clearly a job for Maik's winch/anchor feature. He has 
>>> already lifted me via MP: I was in a sgs233, and Maik 
>>>       
>> lifted me with a 
>>     
>>> bo105. There's just no visible rope (yet).
>>>
>>>   
>>>       
>> Can an external force be added to the AIBallistic Objects?
>>     
>
> I don't see why not. Just designing on the back of an envelope - we already
> have one - wind. So in principle we add something like another wind.
>
> Not in the next few days though.
>
> Vivian
>   
I had a look to AIBase.?xx and AIBallisitic.?xx. I think all we need is 
already there. The objects speed can be modified by a Nasal script. 
YASims winch/aerotow/anchor can be connected directly to any AI object 
and (with some Nasal code, which copies the location) to anything else. 
The force on the other object is calculated and stored in the property 
tree. Some Nasal code only need to take this force, multiply it by dt 
and divide it by the objects mass and add the result to the objects 
speed (which need to be converted to (and afterwards back from) the 
earth-coordinate system). If we use a AIBallistic object, the gravity 
and drag effects would be calculated automatically.
Therefore external cargo missions, SAR missions or even banner-towing 
with realistic forces on the aircraft should be possible with fg1.0.0

Maik

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