Vivian Meazza schrieb:
> Maik Justus
>
>   
>> Sent: 18 December 2007 21:02
>> To: FlightGear developers discussions
>> Subject: [Flightgear-devel] External Cargo,was: Re: 
>> screenshots (and "snapshots")
>>
>>
>> Hi,
>> Vivian Meazza schrieb am 18.12.2007 00:27:
>>     
>>>  Maik wrote
>>>   
>>>       
>>>> Hi,
>>>> Melchior FRANZ schrieb am 17.12.2007 02:18:
>>>>     
>>>>         
>>>>> * Georg Vollnhals -- Monday 17 December 2007:
>>>>>   
>>>>>       
>>>>>           
>>>>>> Just now (!!!) remembering Torsten's Dragonfly banner-trick (!!!)
>>>>>> which is pretty similar:
>>>>>>     
>>>>>>         
>>>>>>             
>>>>> Yes, it's clearly a job for Maik's winch/anchor feature. He has
>>>>> already lifted me via MP: I was in a sgs233, and Maik 
>>>>>       
>>>>>           
>>>> lifted me with a
>>>>     
>>>>         
>>>>> bo105. There's just no visible rope (yet).
>>>>>
>>>>>   
>>>>>       
>>>>>           
>>>> Can an external force be added to the AIBallistic Objects?
>>>>     
>>>>         
>>> I don't see why not. Just designing on the back of an envelope - we 
>>> already have one - wind. So in principle we add something 
>>>       
>> like another 
>>     
>>> wind.
>>>
>>> Not in the next few days though.
>>>
>>> Vivian
>>>   
>>>       
>> I had a look to AIBase.?xx and AIBallisitic.?xx. I think all 
>> we need is 
>> already there. The objects speed can be modified by a Nasal script. 
>> YASims winch/aerotow/anchor can be connected directly to any 
>> AI object 
>> and (with some Nasal code, which copies the location) to 
>> anything else. 
>> The force on the other object is calculated and stored in the 
>> property 
>> tree. Some Nasal code only need to take this force, multiply it by dt 
>> and divide it by the objects mass and add the result to the objects 
>> speed (which need to be converted to (and afterwards back from) the 
>> earth-coordinate system). If we use a AIBallistic object, the gravity 
>> and drag effects would be calculated automatically.
>> Therefore external cargo missions, SAR missions or even banner-towing 
>> with realistic forces on the aircraft should be possible with fg1.0.0
>>
>>     
>
> I've just a few moments ago added a few lines of code to AIBallistic which
> apply an external force (using the same math as above). The rest works as
> before. I just need few properties to set the magnitude and vector of the
> external force and it will be done, at least for testing. It's trivial
> really, but I'm assuming that the external force applies no rotational force
> to the object. I haven't a great deal of time available in the run up to
> Christmas so no promises on completion.
>
> Vivian
>
>
>
>   
Awesome,

Gérards nice "winch example picture"  has been the start-up for a
wonderful new future feature  for FlightGear.
Thank you to all contributors!

Georg EDDW


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