On Tue, 25 Dec 2007 22:20:24 -0500, GWMobile wrote in message 
<[EMAIL PROTECTED]>:

> I have to say that no person will use flightgear for reenacting actual 
> crashes because it doesn't model structures.

..seeing the sponsorship in action, I'd caution you, remember what 
happened when someone else said certain programs w|c|should nevah 
be used for e.g. cooking...  http://tldp.org/HOWTO/Coffee.html  ;o)

> In crash recreation they don't ever model impact but only 1. Structural 
> debris spread after impact or 2. flight system or weather conditions 
> prior to impact or 3. structal failure leading to impact. Flight gear 
> can only do the second of those and even for that the actual ground 
> contact crash experience is irrelevant.
> 
> Again really the whole "crash" scenario in flight sims was just a 
> microsoft excitement feature and never ever should have been put into 
> the minds of successive flight sim designers. It was an error in poor 
> judgement done purely for entertainment purposes and doesn't model real 
> life and shouldn't be in any sim unless that sim is going to do complete 
> structural analysis (not something I am suggesting for flightgear).

.."why not!", except after a global sea water level rise model?

> Most
> > newbie flyers will want to fly with the crash detection off anyway, and
> > experienced users will probably cause intentional crash situations for
> > testing or experimentation purposes or for re-enacting actual crash
> > situations (like crash investigation).
> >
> > -------------------------------------------------------------------------
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> > Defy all challenges. Microsoft(R) Visual Studio 2005.
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-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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