Am Sonntag, den 30.12.2007, 11:42 +0100 schrieb Detlef Faber:
> Am Sonntag, den 30.12.2007, 02:08 -0800 schrieb Syd&Sandy:
> > On Sun, 30 Dec 2007 10:47:39 +0100
> > Detlef Faber <[EMAIL PROTECTED]> wrote:
> > 
> > > Hello,
> > > 
> > > I've been experimenting with 3D Trees to replace the Billboard trees.
> > > Here are some screenshots:
> > > 
> > > http://www.sol2500.net/flightgear/forest1.jpg
> > > http://www.sol2500.net/flightgear/forest2.jpg
> > > http://www.sol2500.net/flightgear/forest3.jpg
> > > 
> > > The pictures were taken with V1.0, using a tree density 50 times higher
> > > than default. This makes NOE flying really interesting :-)
> > > 
> > > There is an archive with the Models here:
> > > 
> > > http://www.sol2500.net/flightgear/trees.zip
> > > 
> > > It replaces the coniferous-tree and coniferous-tree3 models
> > > in /data/Models/Trees. Also included is a materials.xml with the higher
> > > density and without billboarding.
> > > 
> > > Comments and suggestions are welcome.
> > > 
> > > 
> > > Greetings
> > > 
> > > Detlef Faber
> > > 
> > > 
> > > http://sol2500.net/flightgear
> > > 
> > > 
> > > 
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> > 
> > Wow ...looks promising 
> > How do quad trees perform ?
> >  I know here the osgforest runs slightly faster with quad trees than 
> > billboarded trees ...
> > 
> 
> With the 3D trees at this density I get a framerate of 50 - 60 fps on a
> single core Turion MT-30, 1 GB and a Nvidia Geforce 6600.
> 
> With Billboard trees the framerate drops to 20-30 fps.
> 
and I get lots of 

WARNING: DList stack overflow!

which I don't get with the 3D trees.
> 
> > Cheers 
> > 
> 
> 
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