LeeE wrote: > On Sunday 30 December 2007 09:47, Detlef Faber wrote: >> Hello,
> > Could it be that the overhead of rotating many simple billboard > objects accounts for the performance hit over an equivalent number > of more complex static models? > > Nice work anyway:) > > LeeE Probably has more to do with the fact that the billboards are not only UV mapped, but also have an alpha channel. These new ones appear to just be using OGL materials. I wonder, does OSG do vertex painting? That would be a great way to make these look better without adding a texture. Josh ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel