--- Erik Hofman <[EMAIL PROTECTED]> schrieb:

> Pavel T wrote:
> > Hello Developers,
> >  
> > I've found a realistic water tutorial for openGL
> snd maybe you could use 
> > this for FG? Link: 
> >
>
http://www.gametutorials.com/Articles/RealisticWater.htm
> 
> >
>
<http://www.gametutorials.com/Articles/RealisticWater.htm>
> >  
> > Let me know if you can use this for FlightGear, if
> yes then can you put 
> > that code into FG and fly a plane and send a
> screenshot?
> 
> I think you're going a bit too fast here :)
> Having a tutorial to describe how to do it in a
> stand-alone program is 
> one thing, actually implementing it into a program
> like FlightGear could 
> be a whole other story.
> 
> But is certainly looks nice.
> 
> Erik
> 
Tim Moore told abot his plans with a shader library
for FGFS - I think it should have all what we need to
get a realistic water...

But it needs time...

HHS

still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


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