--- Erik Hofman <[EMAIL PROTECTED]> schrieb: > Pavel T wrote: > > Hello Developers, > > > > I've found a realistic water tutorial for openGL > snd maybe you could use > > this for FG? Link: > > > http://www.gametutorials.com/Articles/RealisticWater.htm > > > > <http://www.gametutorials.com/Articles/RealisticWater.htm> > > > > Let me know if you can use this for FlightGear, if > yes then can you put > > that code into FG and fly a plane and send a > screenshot? > > I think you're going a bit too fast here :) > Having a tutorial to describe how to do it in a > stand-alone program is > one thing, actually implementing it into a program > like FlightGear could > be a whole other story. > > But is certainly looks nice. > > Erik > Tim Moore told abot his plans with a shader library for FGFS - I think it should have all what we need to get a realistic water...
But it needs time... HHS still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html __________________________________ Ihr erstes Baby? Holen Sie sich Tipps von anderen Eltern. www.yahoo.de/clever ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel