Hi Georg,
 
I use the PLIB branch for development indeed. I still have to find out how to 
compile the development version of OSG on Windows, but thanks for telling me 
about it, when I find some time I'll try compiling the OSG branch.
 
About the parachute option, yes I mean the Multiplayer option indeed :)> Date: 
Sat, 5 Jan 2008 13:41:55 +0100> From: [EMAIL PROTECTED]> To: 
flightgear-devel@lists.sourceforge.net> Subject: Re: [Flightgear-devel] Beech 
99 renewed> > D M schrieb:> > Dear people,> > > > The development of the new 
Beech 99 is going nicely.> Hi Dick,> yes I tried the new Beech 99 and you did a 
nice job until now :-)> > I've uploaded the latest version to:> > 
http://download.35mb.com/kcid/beech99.zip> But this site does not work for me, 
I got it from Ron Jensen, thank you!> > Tell me what you think about the new 
model.> Please don't misunderstand me here. Every work for flightgear is good> 
work. Normally I would not comment such things anymore due to a> unpleasant 
misconception in the past. But you asked, I will tell you my> opinion, don't 
shoot on me:> The major one:> With FG OSG (!) there are a lot transparency 
problems. Not only the roof> and the instruments shining through but also some 
other parts of the a/c> (ie if you look through the windows of one side there 
is no cabin on the> other side (depending on the view angle) but you look 
straight on the> engine nacelles.) I think you use the PLIB version for 
development, so> you might not realize this. This is really a big task to 
correct this.> If you want some screenshots, please tell me.> The minor one:> 
Thank you for making the tires round! This looks much better than your> first 
version.> When looking on the very prominent nose section of this aircraft I 
get> some hard rims (edges) whereas the aircraft is nice smooth round, so one> 
would like to polish this section all the day :-). Could you spend some> more 
vertices there and smooth it a little more? This is not important,> just eye 
candy.> The interior looks already very good. A second version (for freight)> 
would be an option.> > By the way it's panel is not finished yet so bear with 
me, most> > instruments are on.> > The interior will be based on a Para jumper 
so if this option will> > come in the future that para's can jump from a plane, 
this interior> > will be ready for that.> > > There are two alternatives how to 
understand this> a) if you mean just deloy parachuters, look at the existing 
Lockheed> Hercules C130, I made some quick screenshots for you - not so nice 
but> you will see what I mean - not just dropping to earth but a nice> 
"flightmodel" for these deployed "objects".> > 
http://home.arcor.de/vollnhals-bremen/Parachuter/> > b) if you are referencing 
to a multiplayer option so that one can fly> the Beech 99 and some other people 
log in as parachuters and jump from> your aircraft - this really would be a 
nice option for the future :-)> > Regards,> > > > Dick Maurer> >> > 
------------------------------------------------------------------------> 
Regards> Georg EDDW> > > 
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