Hi Georg,
I use the PLIB branch for development indeed. I still have to find out how to
compile the development version of OSG on Windows, but thanks for telling me
about it, when I find some time I'll try compiling the OSG branch.
About the parachute option, yes I mean the Multiplayer option indeed :)> Date:
Sat, 5 Jan 2008 13:41:55 +0100> From: [EMAIL PROTECTED]> To:
flightgear-devel@lists.sourceforge.net> Subject: Re: [Flightgear-devel] Beech
99 renewed> > D M schrieb:> > Dear people,> > > > The development of the new
Beech 99 is going nicely.> Hi Dick,> yes I tried the new Beech 99 and you did a
nice job until now :-)> > I've uploaded the latest version to:> >
http://download.35mb.com/kcid/beech99.zip> But this site does not work for me,
I got it from Ron Jensen, thank you!> > Tell me what you think about the new
model.> Please don't misunderstand me here. Every work for flightgear is good>
work. Normally I would not comment such things anymore due to a> unpleasant
misconception in the past. But you asked, I will tell you my> opinion, don't
shoot on me:> The major one:> With FG OSG (!) there are a lot transparency
problems. Not only the roof> and the instruments shining through but also some
other parts of the a/c> (ie if you look through the windows of one side there
is no cabin on the> other side (depending on the view angle) but you look
straight on the> engine nacelles.) I think you use the PLIB version for
development, so> you might not realize this. This is really a big task to
correct this.> If you want some screenshots, please tell me.> The minor one:>
Thank you for making the tires round! This looks much better than your> first
version.> When looking on the very prominent nose section of this aircraft I
get> some hard rims (edges) whereas the aircraft is nice smooth round, so one>
would like to polish this section all the day :-). Could you spend some> more
vertices there and smooth it a little more? This is not important,> just eye
candy.> The interior looks already very good. A second version (for freight)>
would be an option.> > By the way it's panel is not finished yet so bear with
me, most> > instruments are on.> > The interior will be based on a Para jumper
so if this option will> > come in the future that para's can jump from a plane,
this interior> > will be ready for that.> > > There are two alternatives how to
understand this> a) if you mean just deloy parachuters, look at the existing
Lockheed> Hercules C130, I made some quick screenshots for you - not so nice
but> you will see what I mean - not just dropping to earth but a nice>
"flightmodel" for these deployed "objects".> >
http://home.arcor.de/vollnhals-bremen/Parachuter/> > b) if you are referencing
to a multiplayer option so that one can fly> the Beech 99 and some other people
log in as parachuters and jump from> your aircraft - this really would be a
nice option for the future :-)> > Regards,> > > > Dick Maurer> >> >
------------------------------------------------------------------------>
Regards> Georg EDDW> > >
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