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Erik Hofman wrote:
> Tim Moore wrote:
> 
>> I've checked this work in, with a change to use an independent quad tree 
>> builder class.
>> Thanks very much for the contribution; it's good to have another OSG hacker 
>> in the
>> house.
> 
> With the latest version of FlightGear I got it to hang while loading the 
> scenery objects and I have the feeling this patch is responsible for this.
> 
> Does anybody see the same behavior?
> 
> Erik
> 

If you are going to enable random objects, I recommend using OSG 2.3 or later. 
Otherwise,
set the environment variable OSG_DATABASE_PAGER_DRAWABLE=VertexArrays

Tim
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