> Of course one should use reference counted objects in a language that
> supports them, but C does not. ...
>
> gl

I'd add: "when there is a need to do so". I don't see a need to go that
level with JSBSim. In the beginning, after an aircraft file is loaded,
objects are created, and remain intact for the entire lifetime of the
program, at which time an orderly destruction of elements occurs. Items that
have been created (through "new") are addressed by pointers, which are
stored in vectors (generally). In this case, it's all fairly deterministic.

Jon



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