Hello,

hopefully this is the right mailinglist to post about aircraft-modelling, too, 
since it seems, I've 
sent my first mail to the wrong mailinglist.

I'll just re-post it here:

*********************************************

Hello,

I'm quite new to Flightgear, Flightsimulation in general and open source. 
But as it seems, I'm having a lot of fun with it.

Since I'm enjoying flying the Citation Bravo most and I do have some 
knowledge of Blender, I started editing the Aircraft a bit (minor changes  
like: adding labels to some instruments, Fixing some ugly body-dents, etc).

I could very well imagine to get myself more involved into developing that 
plane, but I'm not sure what things are taken care of by others and how the 
coordination of the work is done. I think especially the cockpit, and most of 
all the primus-1000, needs some work.

But now a actual modelling question:
While editing, I faced a rather stange problem. After exporting the .blend 
file to .ac and loading the Model in Flightgear, the Cabindoor-Window "gets 
blind", meaning the transparency is lost. There's still the chrome-animation 
applied 
to it and the window mesh shares the same material as the other, still 
transparent, windows, but you can't look through.

That problem even occurs when I import the original Mesh into Blender and 
export it again without making any changes. I'm using Blender 2.43.


Regards,
Jo


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