On Thu, 26 Jun 2008 16:23:03 +0000 (GMT) Heiko Schulz <[EMAIL PROTECTED]> wrote:
> Hi, > > at least from my point it sounds good and resonable. These are > features really missing and will not only keep FlightGear up to date > aganinst the commercial sims- it will make it better. > > > > > This proposal is a little vague; the specifics need to be > > worked out > > when the CameraGroup is implemented and FGViewer is changed > > to use it. > > > But I wonder how long you need for all this, and what happens to all > the other things you announced? Shadows, shader library... I know you > are the only one in the moment beside Till Busch and Stuart ??? who > are working on the OSG-part of FlightGear. Don't understand me wrong: > these changes you want to do are important, so we can be very lucky > having someone like you working on that. ... > > True enough, but I have a specific short-term need for the camera work. My work on the shader support for shadows is proceeding, albeit slowly. If anyone else feels like they want to dive into it, I'm happy to shift gears into mentor mode on that. Tim ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel