On 3 Aug 2008, at 19:58, Syd&Sandy wrote:

> I look forward to a better glass cockpit system. I did the Primus  
> 1000 glass cockpits for the Citation's and 777-200 .
> I am experimenting with the G1000 with moving map (with pre-rendered  
> Atlas images),but with nasal code.
> Ive tried different combinations of texturing and 2d panel text ,  
> but haven't been happy with any of the results.

The moving map aspect is tricky for the G1000 - including an Atlas- 
style renderer as another layer is possible, it'd also let me build  
the one GUI element I've been wanting for ages, a 'map' dialog box  
with navaids and airways overlaid, like the map UIs in MSFS / X- 
Plane / Fly. I'll definitely leave the moving map for the future, I'm  
afraid.

> I've had visions of making a configurable glass cockpit where you  
> could specify 2d coordinates of each item (compass rose , ai , speed  
> tape, etc), and have them drawn in the code to a texture , but I  
> lack the coding skill to do it.
> So I'm happy that someone is going to tackle this problem :)


That's basically the approach that feels right to me, but I need to  
learn / be told more about the current OSG scene to be sure. I'm also  
unclear how the XML panel elements are handled in the brave new OSG  
world - are they mapped to custom nodes (which seems like it would  
work pretty well) or what (I'll go read the code I guess...)

The more examples of different appearances that exist for these  
things, the better - whatever the C++ solution is, it's going to need  
to be 'styled' with a set of textures and colours for each make of  
display.

James

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