James Turner wrote: > Incidentally, one of the many, many things on my 'if I ever have time' > list is to clean up the OpenAL driver code in the main loop to support > multiple positioned sources - the current code assumes all positioned > sounds originate from the main aircraft, which is obviously not ideal > (though equally, a good tradeoff to get things going). The good test > for this would be dog-fighting fly-bys in multi-player - as I > understand it, right now, the doppler-shift on engine sounds from MP > aircraft will be completely wrong. This is only based on encountering > the code while reading the main loop code - perhaps I'm completely > mistaken about this.
AFAIK we don't get any sound at all from MP aircraft right now. Jon ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel