On jeu 14 août 2008, Vivian Meazza wrote:
> gerard robin wrote
>
> > On mer 13 août 2008, Curtis Olson wrote:
> > > On Wed, Aug 13, 2008 at 12:48 PM, Vivian Meazza
> > >
> > > <[EMAIL PROTECTED]>wrote:
> > > > Hmm - well - you haven't specified a texture AFAIKS in the .xml file
> > > > -
> >
> > so
> >
> > > > that's one problem. I don't know if the wing texture contains
> > > > transparency, so there's another potential issue there. Beyond that,
> > > > perhaps you are seeing the jittering that has been mentioned.
> >
> > With texture or without i get the same problem, and the wings texture has
> > not
> > any Alpha channel
> >
> > > > No connection with rain in the cockpit - that's a clipping issue.
> > > >
> > > > There is no reason to abandon the .osg method, if that's what you are
> > > > happier with. However, IRC, the "Frame of Reference" stuff doesn't
> >
> > work
> >
> > > > correctly with that method.
> >
> > I did nor get any trouble with "Frame of Reference", probably because
> > when i
> > define each object, i place it with a specific offset, and or i may want
> > to
> > define the reference  frame  with the matrix   DataVariance DYNAMIC
> >
> > > I'm running the OSG version here.  Looking at the smoke trails left by
> >
> > the
> >
> > > zlin aerobatic plane and some of the aircraft that trail exhaust (ME-
> >
> > 262)
> >
> > > for instance ... it appears that there is an alpha sorting/z-fighting
> >
> > type
> >
> > > issue with the particles.  And there seems to be some positional jitter
> >
> > as
> >
> > > well.  As others have mentioned, this has looked much better in the
> >
> > past,
> >
> > > so somewhere along the way something must have gotten broken?
> > >
> > > Regards,
> > >
> > > Curt
> >
> > Yes when looking at the existing <particlesystem> being used with other
> > aircraft for instance ZivkoEdge i noticed that the smoke can seen through
> > the
> > fuse and wings.
>
> I was going to have a closer look at the PBY6 particles, but I can't get it
> (or the Noratlas) to start here. Anders reports that he can start it, but
> there is insufficient power to unstick from the water.
>
> Vivian
>
The last CVS Noratlas and PBY6-Catalina are supposed to fly with CVS FG with 
the new JSBsim.
However i did not test with the following last update:  

Update of /var/cvs/FlightGear-0.9/source/src/FDM/JSBSim/models/propulsion
In directory baron.flightgear.org:/tmp/cvs-serv17217/models/propulsion

Modified Files:
        FGPiston.cpp 
Log Message:
Sync. with JSBSim CVS

Index: FGPiston.cpp     14 Aug 2008 14:16:50 -0000      1.9


I must look at it. May be the engines will want a new update.

However if you intend to look at the particle effect , only the Catalina has 
it , and , only with .osg files.
I have not yet included any <particlesystem> .xml.

Regards

-- 
Gérard
http://pagesperso-orange.fr/GRTux/

"J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire "


-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to