On jeu 14 août 2008, Vivian Meazza wrote: > gerard robin wrote > > > On mer 13 août 2008, Curtis Olson wrote: > > > On Wed, Aug 13, 2008 at 12:48 PM, Vivian Meazza > > > > > > <[EMAIL PROTECTED]>wrote: > > > > Hmm - well - you haven't specified a texture AFAIKS in the .xml file > > > > - > > > > so > > > > > > that's one problem. I don't know if the wing texture contains > > > > transparency, so there's another potential issue there. Beyond that, > > > > perhaps you are seeing the jittering that has been mentioned. > > > > With texture or without i get the same problem, and the wings texture has > > not > > any Alpha channel > > > > > > No connection with rain in the cockpit - that's a clipping issue. > > > > > > > > There is no reason to abandon the .osg method, if that's what you are > > > > happier with. However, IRC, the "Frame of Reference" stuff doesn't > > > > work > > > > > > correctly with that method. > > > > I did nor get any trouble with "Frame of Reference", probably because > > when i > > define each object, i place it with a specific offset, and or i may want > > to > > define the reference frame with the matrix DataVariance DYNAMIC > > > > > I'm running the OSG version here. Looking at the smoke trails left by > > > > the > > > > > zlin aerobatic plane and some of the aircraft that trail exhaust (ME- > > > > 262) > > > > > for instance ... it appears that there is an alpha sorting/z-fighting > > > > type > > > > > issue with the particles. And there seems to be some positional jitter > > > > as > > > > > well. As others have mentioned, this has looked much better in the > > > > past, > > > > > so somewhere along the way something must have gotten broken? > > > > > > Regards, > > > > > > Curt > > > > Yes when looking at the existing <particlesystem> being used with other > > aircraft for instance ZivkoEdge i noticed that the smoke can seen through > > the > > fuse and wings. > > I was going to have a closer look at the PBY6 particles, but I can't get it > (or the Noratlas) to start here. Anders reports that he can start it, but > there is insufficient power to unstick from the water. > > Vivian > The last CVS Noratlas and PBY6-Catalina are supposed to fly with CVS FG with the new JSBsim. However i did not test with the following last update:
Update of /var/cvs/FlightGear-0.9/source/src/FDM/JSBSim/models/propulsion In directory baron.flightgear.org:/tmp/cvs-serv17217/models/propulsion Modified Files: FGPiston.cpp Log Message: Sync. with JSBSim CVS Index: FGPiston.cpp 14 Aug 2008 14:16:50 -0000 1.9 I must look at it. May be the engines will want a new update. However if you intend to look at the particle effect , only the Catalina has it , and , only with .osg files. I have not yet included any <particlesystem> .xml. Regards -- Gérard http://pagesperso-orange.fr/GRTux/ "J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire " ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel