Hi all, I am a noobie at FG development and I am trying to compile the Windows version of FG. I understand from the forum, that all development talk is done here, and that I just missed the same question being asked. So, please pardon my request but is there a guide to getting FG 1.0.0 compiled ? I found a couple of sites on the web but they are out of date and the headers/source and VC++ .sln files don't match up with the 1.0 code.
I have developed an add-on for MSFS, "Underway!", which allows for real-time networked based naval warfare - including moving ships and carriers, missiles, bombs, torpedos, sonobuoys, battle and systems damage, etc. Unfortunately, FS-X required more compute power than most of my customers have. FS-9 doesn't do moveable and landable carriers. I checked into X-Plane and discovered I can't set the aircrafts position - mandatory on a moving aircraft carrier when the pilot is not in the cockpit. So that's out. So, I'm now looking into FG as it seems the most conducive to moving forward. But I need to compile the source code. (I've already flown FG on my linux box so I have a basic idea of how it works). Any help in getting this moving forward more quickly will be most appreciated! -- Geoff McLean McLean Research Associates "To be good is not enough when you dream of being great." ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel