Hard do say what's the problem. Have you checked that you really took 
the right DLLs? The .lib and .dll files must fit together. Maybe you 
have mixed different versions of some library or something (like 
debugging and release). You might also want to check that application 
really loads the right dlls. I'd give http://www.dependencywalker.com/ a 
try.

Does the debugger give you a stracktrace? This might help to track it down.

-Stefan

Geoff schrieb:
> On Sun, 2008-09-07 at 10:25 +0200, "Stefan C. Müller" wrote:
>
>   
>> Thanks, always happy to help. Fred helped me, now I pass my "knowledge" 
>> on to you :)
>>
>>     
>
> Well, after compiling, changing location of things, compiling, and so on
> it all is done.  I built the "solution" and I am getting fgfs,exe
> created.
>
> running the program revealed several dlls which I had to move into the
> Debug folder.  Now I'm getting a 
>
>         Runtime Error
>
>         R6034
>         An Application has made an attempt to load the C runtime library
>         incorrectly.  Please contact the application's support team for
>         more information.
>
> Oh, boy, that's informative!  Well, I checked on R6034 and apparently it
> has something to do with a "manifest".  (Why does M$ insist on doing
> things the hard way - what's wrong with a simple exectuable???).  OK,
> but there is no way to access something called a manifest in VC++ 2008.
> Supposedly it should be in the Solution 'FlightGear' Property Pages
> under the configuration properties.  Nope, just the Configuration.
>
> Running in the debug mode there is a DLL Initialization failed message -
> though, naturally, it doesn't say which one.  I'm a total noob at all
> the M$ VC++ 2008 stuff.  Hence you probably can sense my frustration at
> all the hoops one has to go through - and lack of meaningful debug info.
> Oh one last piece of info: "The program '[932] fgfs.exe: Native' has
> exited with code 255 (0xff). in the for what it's worth department.
>
> So, that said, any ideas on what bozo thing I may have done to cause
> this?  So close, yet so far....
>
> Thanks for your patience.
>   
>>     


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