Heiko Schulz wrote:
> Hi,
>
>
>   
>> Hello everyone ,
>>  I 've been pondering an idea of adding
>> updraft/downdrafts to the 
>> environment, probably as a part of turbulence , so it can
>> be 
>> enabled/disabled...
>> My idea is to calculate wind-speed-from -down , by checking
>> wind speed , 
>> direction , and the normal of the
>> scenery triangle directly beneath the aircraft , sampling
>> every second 
>> or so.Also with a scenery material  and time of day check
>> for updrafts 
>> over flat country .
>> Ive tried to find a starting point in the code , but get
>> more 
>> discouraged as I get lost in it.
>> Any suggestions on the best starting place in the code for
>> something 
>> like this , or is this something that
>> is even worth adding ? Any suggestions would be
>> helpful.Thanks
>>
>>     
>
> You mean that thing also known as "thermals" ?
>   
that too , yes :)
> Would be great we had these- just some weeks ago I had a sightseeing flight 
> in a helicopter- and the thing I noticed on this flight were the strong up/ 
> downdrafts and their missing in FlightGear. I miss thhis very much in 
> FlightGear, more in small aircrafts than the bigger one. 
>
> It is indeed a very important part yet missing!
>
> We already have up/ downwinds with AI scenery- maybe this could be a starting 
> point for you. And I can remember that Detlef Faber wanted to start on 
> something like that, but he wanted to use Nasal scripting.
>
> Regards
> HHS
>   
VFR flying in these BC mountains is pretty unrealistic , atmosphere wise 
, which is why I want to attempt this . You can clear a ridge at 50 feet 
if you want , without the danger involved ....  I.ve been on a few rides 
where cresting a ridge and hitting the downdraft nearly planted you on 
the ceiling ...... so my simple idea is to have the wind 'follow' the 
terrain , leveling out at higher altitude, and improve the behaviour 
somewhat. Now actually implementing this might be beyond my skill , but 
going to give it a try anyway.
Also I,ve noticed that the current turbulence is very repetitive , it 
doesn't feel very random ....
Thanks for the input , Heiko .

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