Hi, Today in MP I noticed an effect due to a bug, which isn't yet resolved on win32. FGFS always loads OSG-Objects with correspondent name. Example: I have a f16.osg on my disk under OopenSceneGraph/data and the the f16.ac under FlightGear/data from CVS. When I choose the f16 I always get the f16.osg though the paths are all correct to the fgfs-model.
The same happens with other osg-models. The point is, Helijah made a siple shadow for his DR400 ( the same princip like Bo105)- but he called the shadow-model "OSGshadow", which leads to load the OSGShadow example. ( the one with the aircraft circling over a small piece of terrain) Exactly this was loaded in FGFS and had a very nice effect: www.hoerbird.net/fgfs-screen-bug.jpg http://www.hoerbird.net/fgfs-screen-207.jpg http://www.hoerbird.net/fgfs-screen-209.jpg http://www.hoerbird.net/fgfs-screen-210.jpg Unfortnatelly the shader on the windows were broken! ;-) Can some explain why it loads the wrong file? Regards HHS still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html __________________________________________________ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen Massenmails. http://mail.yahoo.com ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel