Hi,

Today in MP I noticed an effect due to a bug, which isn't yet resolved on 
win32. FGFS always loads OSG-Objects with correspondent name. Example:
I have a f16.osg on my disk under OopenSceneGraph/data and the the f16.ac under 
FlightGear/data from CVS. When I choose the f16 I always get the f16.osg though 
the paths are all correct to the fgfs-model.

The same happens with other osg-models. 

The point is, Helijah made a siple shadow for his DR400 ( the same princip like 
Bo105)- but he called the shadow-model "OSGshadow", which leads to load the 
OSGShadow example. ( the one with the aircraft circling over a small piece of 
terrain)

Exactly this was loaded in FGFS and had a very nice effect:

www.hoerbird.net/fgfs-screen-bug.jpg 

http://www.hoerbird.net/fgfs-screen-207.jpg

http://www.hoerbird.net/fgfs-screen-209.jpg

http://www.hoerbird.net/fgfs-screen-210.jpg

Unfortnatelly the shader on the windows were broken! ;-)

Can some explain why it loads the wrong file?

Regards
HHS



still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html

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