On lundi 29 septembre 2008, Vivian Meazza wrote:
> gerard robin wrote
>

>
> So, if I understand you correctly, there are no missing features, just the
> 2 bugs: z buffer and jitter. Tim has submitted a fix for both those to OSG.
> I've been using it for some time now. Works perfectly, but AFAIKS have not
> been taken aboard by OSG.
>
> Before:
>
> ftp://ftp.abbeytheatre2.org.uk/fgfs/Screen-shots/bucc-particles.jpg
>
> After:
>
> ftp://ftp.abbeytheatre2.org.uk/fgfs/Screen-shots/bucc-particles-2.jpg
>
> Vivian
>
>
Not exactly what i mean.
Yes, with xml,  had bug with the z buffer

No ,xml don't gives every feature which are available with OSG script, 
The result from FG xml script is very simple ( not far from we had with PLIB 
effects ).
OSG script can be very complex with animations into animations regarding 
particles  shapes, particles  colors ... and so on.
For instance, the effect does not need any texture which is processed 
randomly, according the OSG script.

To me (and today) there is only one way to get the best nice effects (more 
realistic):
=>  it is to use the OSG script,  but if it will be fully translated to XML 
(which could give some "heavy" coding).

So up to now, because OSG opened a wide door to many features, i guess that we 
must not reduce the size of that door :)

Again, i agree with the common usage  of it,  like trailing smoke, or some 
dust on the wheel when touching the ground, however we can do more than we 
did with PLIB.

Cheers




-- 
Gérard
http://pagesperso-orange.fr/GRTux/

"J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire "


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