Hi All,

As I mentioned in my mail yesterday, I'm taking another look at 3D clouds.

Rather than using Impostors, I instead looked at what I could do by using GPU 
shaders - basically offloading as much processing onto the graphics card as 
possible. This worked very well for the random-forests, which is in some ways a 
similar problem - needing to generate huge numbers of very similar pieces of 
simple geometry.

Here's a current screenshot showing my progress:

http://www.nanjika.co.uk/flightgear/clouds.jpg

So far, I haven't noticed any effect on performance at all.

There are still quite a few bugs to be ironed out, but I think I will be 
finished by Christmas.

-Stuart


      

-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
Flightgear-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to