I tried the imposters/billboards patch fro 3d clouds but didn't get the problem you reported. It does make flightgear dog-slow however, 1 or 2 fps maximum. I played a bit with the rendering options but none of the options did make any difference in frame rate (not even setting the cloud settings to their lowest values). In fact, setting it to their highest values gave the same framerates; 1 or 2. Since it does show 2 frames per second very often I do have the feeling this might be a culling problem of some sort.
What I did notice however is that specular reflections are also applied to the terrain with the OSG branch which might be a bad idea since that is inherently a slow process if I understand it correctly. Erik ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

