* Durk Talsma -- Sunday 05 October 2008:
[wiki/"Changes since 1.0.0"]

We should really have had this from the beginning. It's hard
to remember all the details afterwards. I couldn't even remember
my contributions without looking at my git log. A lot of work
went into making things work again, and we can only sell that
as "switch to OSG". Here are some more entries that I could
quickly come up with:


Mathias Froehlich:
 - code overhaul and initial OSG transition (a gigantic effort!)
 - "pick" animation as a better alternative to hotspot squares
 - several improvements to animations (note that "timed" and
   "material" animations are still broken)


Tim Moore:
 - multiple camera/screen setup
 - lots more, which he'll probably add himself  :-)


Till Busch:
 - separate model loading thread, and thus a vastly improved
   multiplayer experience


> Stuart Buchanan: 3D Clouds.
 - dense trees
 - multiplayer on-screen menu  (or was this already in 1.0?)


> Melchior:
 - Nasal security
 - multikey (together with Tat and based on ideas by John)

   (I've done more, but nothing of that is worth mentioning,
   like osg keyboard fixes, Blender UV plugins, lsprop, ... :-)


Nicklas: 
 - integration of the OSG precitpitation, which is much better
   than the old one. (We are a bit sloppy with the Thanks file.) :-(

m.

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