* Durk Talsma -- Sunday 05 October 2008: [wiki/"Changes since 1.0.0"]
We should really have had this from the beginning. It's hard to remember all the details afterwards. I couldn't even remember my contributions without looking at my git log. A lot of work went into making things work again, and we can only sell that as "switch to OSG". Here are some more entries that I could quickly come up with: Mathias Froehlich: - code overhaul and initial OSG transition (a gigantic effort!) - "pick" animation as a better alternative to hotspot squares - several improvements to animations (note that "timed" and "material" animations are still broken) Tim Moore: - multiple camera/screen setup - lots more, which he'll probably add himself :-) Till Busch: - separate model loading thread, and thus a vastly improved multiplayer experience > Stuart Buchanan: 3D Clouds. - dense trees - multiplayer on-screen menu (or was this already in 1.0?) > Melchior: - Nasal security - multikey (together with Tat and based on ideas by John) (I've done more, but nothing of that is worth mentioning, like osg keyboard fixes, Blender UV plugins, lsprop, ... :-) Nicklas: - integration of the OSG precitpitation, which is much better than the old one. (We are a bit sloppy with the Thanks file.) :-( m. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

