It was meant more as a concept...

Although with dedicated servers (effectively the same as the current
rsync servers), there should always be a subset of servers providing
all the data.  Extra users seeding and sharing at runtime would just
be gravy.  Incomplete data would be just as likely as a bad download
too.

If enabled by default in a thread in fgfs, there would be many options
for evaluation since feedback would be trivial to obtain.

Regards... Matthew


On 10/5/08, Jon Stockill <[EMAIL PROTECTED]> wrote:
> Matthew Tippett wrote:
>> Yes.  Terrasync.
>>
>> With the intent being the terrasync thread can point to multiple
>> repositories for data - low/medium/high resolution.  Possibly using a
>> bittorrent style sharing mechanism to share the bandwidth load :).
>
> Bittorrent is ok for downloading huge chunks of scenery, but no good for
>   terrasync where you can't be left waiting for that one last block,
> without which your entire tile is useless.
>
> Jon
>
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