Heiko Schulz wrote:

> I noticed the same effect when I tried to play a bit with the textures. I 
> tried some new one. Even when I saved them as .rgb  or .rgba the textures 
> were screwed up. It seems for me that there is something hardcoded *on* the 
> textures- could that be?

I wouldn't be surprised if they are loaded using our own rgb texture 
loading function somewhere. This code is very old.

Erik

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