I wrote : > James Turner wrote : > > On 13 Oct 2008, at 12:29, Melchior FRANZ wrote: > > > > > To switch the sky textures to PNG one will have to change > > > the source code, as the file names are hardcoded: > > > > I believe Syd's point was that he *had* changed the code, but was > > nevertheless encountering the error he described. > > Erik wrote: > > I wouldn't be surprised if they are loaded using our own rgb > texture > > loading function somewhere. This code is very old. > > If I understand Erik correctly, the clouds uses our own texture > loader, and it doesn't support png. The code needs to use the > OSG loader to support another texture format.
after looking at the actual source, the OSG loader is already used. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://fgsd.sourceforge.net/ FlightGear Scenery Designer ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

