Melchior FRANZ wrote:
> True, I'm sorry. The ultimate question is really only: can
> we drop our current workarounds for buggy implementations,
> and rely on a clean & spec-compliant (i.e. working) OpenAL
> version, and point people to an URL where this can be found
> for optimal results. Ideally, this shouldn't be an ancient
> and unmaintained implementation.

I'm all for it, the remaining problem might be hardware accelerated 3d 
audio support from the Creative drivers. If that version fails, then what?

Eril

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