On samedi 25 octobre 2008, Stuart Buchanan wrote:
> Hi All,
>
> After a lot of effort, and help from Tim, I've finally got some 3D
> shader-based clouds that work acceptably:
>
> http://www.nanjika.co.uk/flightgear/clouds.jpg
>
> A patch is available from here:
> http:/www.nanjika.co.uk/flightgear/clouds.tar.gz
>
> I've put quite a bit of effort into making the clouds as configurable as
> possible. The cloudlayers.xml file should allow any cloud-artists to create
> much prettier clouds than I have managed.
>
> There are quite a few bugs to be ironed out:-
> 1) The cloud grid should shift when the camera moves out of range, to
> simulate and infinite set of clouds. This doesn't work very well ATM. 2)
> Currently the only well-defined clouds are cu's (used in the Fair Weather
> scenario). Better clouds need to be defined for all the other types. This
> should be possible with some new textures and editing of cloudlayer.xml 3)
> The alpha-blending isn't working properly
> 4) Rolling the camera while pointing vertically down on the cloud causes
> rotation of the texture. 5) The clouds are bit too transparent at medium
> distances.
>
> Nevertheless, I think it would be worth committing the code with these bugs
> present, if only so other people can have a look and comment. :)
>
> Thanks to Tim and also Heiko who provided some nice cloud textures.
>
> -Stuart

To me, the best new of the day


-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire


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