I've been working on effects support for FlightGear, as part of the work I've 
been doing on integrating shadows into the OSG version. Roughly speaking an 
effect is like a material for an object, but it can support different 
techniques 
based on OpenGL features and user choices. Each technique is multipass and of 
course supports shaders. Anyway, in doing this work I've been using the Boost 
library from boost.org, and I'd like to introduce it as a new dependency in 
FlightGear. I've used its rich support for working with STL iterators and 
binding functions for use with STL algorithms. More generally, I like Boost's 
implementation of the TR1 libraries that are being introduced in the C++0x 
standardization process (including a standard hash table implementation). Boost 
contains a ton of well-tested, useful code.

I know that Boost is well supported on Linux and see that it is on Windows as 
well, though I have no direct experience with that. Are there any objections to 
or comments about adding Boost as a FlightGear dependency?

Tim

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