I've been working on effects support for FlightGear, as part of the work I've been doing on integrating shadows into the OSG version. Roughly speaking an effect is like a material for an object, but it can support different techniques based on OpenGL features and user choices. Each technique is multipass and of course supports shaders. Anyway, in doing this work I've been using the Boost library from boost.org, and I'd like to introduce it as a new dependency in FlightGear. I've used its rich support for working with STL iterators and binding functions for use with STL algorithms. More generally, I like Boost's implementation of the TR1 libraries that are being introduced in the C++0x standardization process (including a standard hash table implementation). Boost contains a ton of well-tested, useful code.
I know that Boost is well supported on Linux and see that it is on Windows as well, though I have no direct experience with that. Are there any objections to or comments about adding Boost as a FlightGear dependency? Tim ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel