Hi All, I've put together an improved 3D clouds patch, available from here: http://www.nanjika.co.uk/flightgear/clouds2.tar.gz
It fixes the following issues (to a greater or lesser extent): 1) Performance. Quad trees used to improve culling, and the sprites are placed on the surface of a sphere rather than randomly throughout the cloud, requiring fewer textures. This saves about 5-10fps on my machine. 2) Disabled 3D clouds have no performance impact. Previously they were still in the scenegraph. Now they are removed. 3) Clouds are now loaded on start-up, and don't require the scenario to be changed, they also work with METAR. 4) The cloud field is shifted as you travel. There's a small bug in that the clouds "jump" as you reach the edge of the field. 5) Iterative sorting of sprites. This doesn't appear to solve the alpha blending problem completely, but may help a bit. Could someone please check it in? On a related note, it would be great if people could create cloud textures. The cl_cu.png texture appears to work quite well, but the cl_st.png shows very bad alpha blending. If someone could take the time to improve it, that would be great. Feedback is very welcome, particularly if you are seeing performance problems, or if the shaders don't work on your graphics card. -Stuart ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel