Hi,
> > I've put together an improved 3D clouds patch, > available from here: > http://www.nanjika.co.uk/flightgear/clouds2.tar.gz > It fixes the following issues (to a greater or lesser > extent): > 1) Performance. Quad trees used to improve culling, and the > sprites are placed on the surface of a sphere rather than > randomly throughout the cloud, requiring fewer textures. > This saves about 5-10fps on my machine. Indeed! Much better now! Even switching between None, METAR, fair weather make no really difference for me now! But the clouds seems to me that they are now to regular and not so random as before. > 4) The cloud field is shifted as you travel. There's a > small bug in that the clouds "jump" as you reach > the edge of the field. How about loading the needed set of cloudfield when approaching the next available METAR? In reality weather and clouds are changing even on short distances. > 5) Iterative sorting of sprites. This doesn't appear to > solve the alpha blending problem completely, but may help a > bit. There is no much improvement for me- still very visible. I wonder if this would disappear if we could add some "volume" to the clouds, but this would mean that we have to add some shaders and would also mean a decreasing of fps... Regards HHS ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel