On Tue, 11 Nov 2008 09:31:34 +0300, Pep wrote in message 
<[EMAIL PROTECTED]>:

> The way IVAO has worked so far, as Curt says, is completely plugin
> based, in regard of flight simulators, due to the fact that the
> simulators that log in are not open source (let's change that!). In
> the case of FG, where FG itself is open source, and the MP server is
> too, there are two approaches, as Matthew pointed out:
> 
> One would be FlightGear acting as a IVAO client and connecting
> directly to IVAO FSD servers. Honestly it was my first though.
> However, that would be a bit difficult both for FG and IVAO. The other
> approach, bridging both networks seems to me now better. However, I
> leave it to you guys to decide which of the two you prefer, though I
> assume you go for the second one.
> 
> In case of the second one, we at IVAO could set up a MP server (or
> more), connected itself to the IVAO FSD servers. 

..and if you modify your MP server, and, _keep_ it _in-house_, you 
are not distributing etc it and therefore you not violating any GPL 
or any copyrights.  I believe this is a valid work-around.

> And here, as Martin
> says, starts the religious war. 

..nope, it is no longer necessary.  ;o)

> As I understand, a server-server
> protocol should be implemented. 

..yes, and by your guys, Pep.  ;o)

> The authentication stuff, moreover, perhaps will demand a few changes
> to MP? 

..maybe.  Then you propose a patch or something, if it goes into FG 
or FG MP servers, it's subject to copyright and to the GPL.  ;o)

> Once we start agreeing, there will be more things like these
> to address, I assume.

.. ;o)

> If you confirm this is the way you wish to proceed, please tell me.
> I'll report to my IVAO "bosses" and see what they decide.



-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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