Frederic Bouvier wrote:
> ----- "Curtis Olson" a écrit :
>> The solution is to draw transparent objects in sorted order back to
>> front ... including clouds ... so in this case it appears that the 3d
>> clouds are being drawn before the 2d cloud layers, and in reality the
>> 2d cloud layers need to be intermixed inthe correct draw order with
>> the 3d cloud layers.
> 
> The 2D cloud layers used to be drawn from top to camera altitude for upper 
> layers and from bottom to camera altitude for lower layers. The 3D layer 
> should be included in this order now.
> 
> -Fred
> 
The 2D layers are drawn in that order, relative to each other. I didn't 
consider 
3D clouds when I implemented that in OSG.

Grep for setRenderBinDetails in simgear/scene/sky/cloud.cxx to see how to 
insert 
the 3d clouds into the cloud layer rendering order.

Tim


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