Hi, > Hi All, > > Attached is another clouds patch. This does the following: > 1) Puts the 3D clouds in a cloud rendering bin, to reduce > the transparent edge problem. Viewing 3d clouds against a 2D > layer _above_ it now blends correctly. There is still a > problem when viewing a layer below the 3d clouds, and > I'm not sure if/how I'll manage to solve that. > Thanks to Tim for pointing me at the correct code (again). > 2) Performance improvement by calculating the Bounding box > when the cloud is generated rather than ever time it is > requested. > > Could someone please apply it to CVS. > > As always, please let me know of any (new) bugs you find. > I'd also be interested if anyone sees a major > performance improvement with this patch - I got a decent > improvement with it (30 -> 35fps) > > I am aware of bug causing chess-boarding on stratus layers. > I've still to track that down. > > -Stuart
Sounds great! If someone comit this patch can he also comit (as long noone has something against) my last cloudset? www.hoerbird.net/cloudset.zip Thanks HHS ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel