Hi,

> Hi All,
> 
> Attached is another clouds patch. This does the following:
> 1) Puts the 3D clouds in a cloud rendering bin, to reduce
> the transparent edge problem. Viewing 3d clouds against a 2D
> layer _above_ it now blends correctly. There is still a
> problem when viewing a layer below the 3d clouds, and
> I'm not sure if/how I'll manage to solve that.
> Thanks to Tim for pointing me at the correct code (again).
> 2) Performance improvement by calculating the Bounding box
> when the cloud is generated rather than ever time it is
> requested.
> 
> Could someone please apply it to CVS.
> 
> As always, please let me know of any (new) bugs you find.
> I'd also be interested if anyone sees a major
> performance improvement with this patch - I got a decent
> improvement with it (30 -> 35fps)
> 
> I am aware of bug causing chess-boarding on stratus layers.
> I've still to track that down.
> 
> -Stuart

Sounds great!
If someone comit this patch can he also comit (as long noone has something 
against) my last cloudset?

www.hoerbird.net/cloudset.zip

Thanks
HHS



      

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