Also updates the FGPositioned class to stop using Point3D, partly because it's deprecated and partly because I had misunderstood the interface and was using it wrong. For now, all FGPositioned distance checks use SGGeodesy::inverse, which is accurate but inefficient. Once FGPositioned queries are used for something on a hot path, I'll probably store the cartesian position as well as the geodetic, to make these checks fast.
More route-manager changes to come - if you're using it regularly, and are aware of any issues (existing or caused by my patch) please let me know.
Regards, James
route-manager-search.patch
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